﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace FRL.DebtChased.Silverlight
{

	/// <summary>
	/// Declaration of ReusableStringChangeEventArg class
	/// </summary>
	public class ReusableStringChangeEventArg : RoutedEventArgs
	{

		/////////////////////////////////////////////////////////////
		// Attributes

		private string m_strCategory;
		public string Category
		{
			get { return m_strCategory; }
		}

		/////////////////////////////////////////////////////////////
		// Construction

		public ReusableStringChangeEventArg(string strCategory)
		{

			// Initialize member variables
			m_strCategory = strCategory;

		}

	}

}
